Oswald Rehnquist
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Posted - 2015.05.21 20:21:00 -
[1] - Quote
I have no idea how pubbies tolerate this, I'd take a losing FW match than sound bite matches. Just a dam shame that FW isn't always active, I'd honestly never visit pubs again if it were an option for my playing hours / number of people online during those hours.
Played 15 pub matches, have yet to get a match that lasted more than 300 seconds.
The vast majority of the people who leave do so to pad kdr / don't like seeing a loss. I make this assertion based on the fact that majority of the match I get thrown into its my side that is severely losing, redlined, with zero objectives (out of the 15, there were 2 exceptions where I got thrown onto the dominating side). Also, while staying in the match, I see my side continually losing participants as it progresses and new people continually being thrown in (wasting their time). Clearly they are not dcing one by one or being called out by friends/family one by one during this acute time period. It is heavily concentrated during this time period. Even when I got thrown onto the dominating side, you can clearly see the losing side near the end dropping out like flies.
DCing happens (happened to me today), getting called out for life responsibilities happens, or in game squad invites, but its intellectually dishonest to ignore the obvious pattern.
While its fun at first to drop into these matches and surprise the other team with someone fresh (you'd be surprised how careless the winning side gets during these matches) or to use this to get your daily hacking missions in. It does get boring after a while, especially when my waiting times last longer than my actual matches.
I'd like there to be something introduced to either modify the incentives or change in mechanisms to never fill in matches.
Either
1) Incentives (push and pull)
Bask those who's time your wasting, aka the people who are being thrown into already over matches, with a ton of salvage or isk. I honestly just want to play but you can justify that its not time wasting if it actually gave generous resources. Could justify this lore wise as desperate contracts.
Have a 50% isk/SP reduction for the following match that you ditch. So for my DC example, I would have 50% of my rewards reduced the next match. As bad as that sounds, 50% rewards for a full match is still higher than what you get with several 120-300 second matches. Perhaps the % can increase as you ditch more often and decrease as you complete matches. Lore wise can be explain as having a disloyal contract history.
2) Mechanics
Just don't fill in the matches and let the 15 vs 3 commence (this was actually fun in some cases back in open beta), alternatively you can just prematurely label the match a defeat, but the 300 second problem would still exist, but at least you would have been able to start the match.
I honestly don't expect this to be touched though as ditching matches is very much a part of Dust's culture from high to low sp players alike when encountering much stronger opponents. So I entirely expect to be in the minority opinion here.
Below 28 dB
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